"What D&D Character Am I?"
D&D Alignment System

Custom Characters

Adventures in Mythic Europe

Adventures in Mythic Europe


Basic Resources for Ars Magica

Tables of Contents for all Ars Magica Fifth Edition Rulebooks

Ars Magica Character Sheet

Ars Magica Character Sheet (Borderless, B&W)

The Grand Grimoire of Hermetic Spells

Ars Magica Size Chart

Map of Europe (1217 AD)

Map of Asia (1217 AD)

Atlas of Mythic Europe (1220 AD)


Using the Ars Magica Rules and Setting for a Dungeons & Dragons Campaign

Description: These latest documents simplify things and attempt to strictly adhere to D&D 5e rules when able and use simple house rules when not able.

The document below is a work in progress. It will combine Hermetic Spells for D&D 5e, Mythic Europe as a D&D Setting, the spells from the Glastonbury Glossography, Downtime Activities, and a little bit more. It's a bit of a mess right now, with no table of contents. There is also conflicting material since it is derived from my own disparate sources.

----- Mythic Europe Campaign Guide

This document details how to use Hermetic spells in your D&D 5e campaign without having to use any over-the-top house rules:

----- Hermetic Spells for D&D 5e

----- The Grand Grimoire of Hermetic Spells

This reference gives guidelines on how to use the Mythic Europe setting of Ars Magica for a D&D 5e campaign. Unlike the other documents below, this one tries to keep almost everything in D&D 5e terms, simplifying anything else that is in Ars Magica without having to use complicated house rules:

----- Mythic Europe as a D&D Setting

The Hermetic spells from the Ars Magica Core Rulebook have already been converted to D&D 5th Edition in the Glastonbury Glossography. You can use this file for spells, although some of the guidelines may be different when compared to other documents on this page. You can also use the companion character classes in the Glossography if you don't have access to Adventures in Middle-earth (with some changes).

----- Adventures in Mythic Europe - The Glastonbury Glossography

Here are maps of your campaign world. No hex overlays, I'm afraid.

----- Atlas of Mythic Europe

If needed, The Fantasy Superhero rules, which allow for piecemeal purchase of D&D traits. This also gives rules for the Players Make All Rolls (PMAR) system.

----- The Fantasy Superhero

Hermetic Spells for D&D 5e shows you how to convert Ars Magica spells to D&D and use normal D&D spellcasting and classes. The Hermetic Magic for Dungeons & Dragons Fifth Edition document shows how to use Hermetic magic without relying on normal D&D spellcasting and classes. These rules are derived from those made for Adventures in Middle-earth.

----- Hermetic Magic for Dungeons & Dragons Fifth Edition

Tells you how you might deal with demi-humans, semi-humans, and humanoids in Mythic Europe:

----- On Non-Human Player Characters ----- AME_PG ----- AME_LG

The Mythic Europe setting assumes that character adventures will be spaced out over time. Downtime activities are an important part of the campaign.

----- Downtime Activities

----- AD&D Unearthed Arcana Magic Item Tables

All of the above information may be a little hard to put together. A list of what each document is useful for follows.

Atlas of Mythic Europe - the maps

Mythic Europe as a D&D Setting - Hermetic magus class archetypes, new feats, certamen rules, backgrounds, character types (grogs, companions, magi, familiars), monetary system, realms of power, reaction checks for magi, twilight, warping, wounds, aging, non-human characters

Hermetic Spells for D&D - converting Hermetic spells into D&D spells, new feats, spontaneous spells, arcane connections, laboratory activities

The Grand Grimoire of Hermetic Spells - every Hermetic spell in Ars Magica (in the original format)

Downtime Activities - new downtime activities, a list of downtime activities and undertakings, notes on existing downtime activities

The Glastonbury Glossography - a previous attempt at using Ars Magica for D&D but it contains every Hermetic spell in the Ars Magica Core Rulebook (in D&D terms)

The Fantasy Superhero - house rules that allow for purchase of individual traits for characters, the PMAR system, a powers system

Hermetic Magic for Dungeons & Dragons Fifth Edition - a previous attempt at making the Ars Magica magic system for D&D without reliance on D&D classes

On Non-Human Player Characters - a previous attempt to explain how non-human characters can be integrated into Mythic Europe

The first five contain the latest rules and the last four are previous attempts at conversion and need not be used (as they may be confusing and change D&D too much).


Previous Efforts at Converting Ars Magica to D&D Fifth Edition

These are my previous efforts at attempting to use Ars Magica material for D&D Fifth Edition.

Description: The Glastonbury Glossography is a comprehensive rules conversion and implementation guide for playing D&D Fifth Edition in the Ars Magica setting of Mythic Europe.

Link: Adventures in Mythic Europe - The Glastonbury Glossography

Link: Adventures in Mythic Europe - The Glastonbury Glossography (No Background)


The first document has a parchment background for the pages: Adventures in Mythic Europe

The second document is printer friendly: Adventures in Mythic Europe (Printer Friendly)

This version is printer unfriendly: Adventures in Mythic Europe (In Color, With Borders)

This version has borders that are colorless: Adventures in Mythic Europe (Colorless, With Borders)

This is a "tractatus" expanding on non-human PC races: Tractatus - On Non-Human Player Characters

Here's one for a rule concerning Might-based magic resistance: Tractatus - On the Magic Resistance of Creatures

For further information on the Hermetic Magus background: Tractatus - On the Rules for Hermetic Magi

Making all magi into spellcasters with a special archetype: Tractatus - On the Magus as a Class Archetype


Ars Magica Variants

Almost completely Ars Magica but with AD&D and/or D&D5E combat (charts only): Ars Magica Charts for D&D

Character sheet for the above charts (color, border): Ars Magica Character Sheet for D&D

Character sheet for the above charts (black-and-white, no border): Ars Magica Character Sheet for D&D (BW)

If you want to play Ars Magica with the D&D combat system: Wizards & Warriors - An Ars Magica Variant

If you want to try using the D&D 5e combat system and creatures for Ars Magica: Wizards & Warriors - Another Ars Magica Variant


Using Ars Magica for a Traditional Fantasy RPG

Hit Points - An Ars Magica Combat Variant: Hit Points

D&D5e Monsters for Ars Magica (charts only): Monsters

Using D&D5e Conditions for Ars Magica: Conditions

Limited Spellcasting per Day for Hermetic Magi: Limited Spellcasting

To account for the large number of spellcasters in typical fantasy campaigns: Initiating the Gift

Suggested D&D monsters with Might: Monster Might


Dungeons & Dragons

If you want to use the magic system from Ars Magica in D&D: Hermetic Magic for Dungeons & Dragons (B/X, BECMI, and TSR 1071)

If you want to add Hermetic Magi to AD&D: Hermetic Magic for Advanced Dungeons & Dragons

If you want Hermetic magic in your D&D 5e game: Hermetic Magic for Dungeons & Dragons Fifth Edition


Adventures in Middle-earth

If you want notes on how to use the Hermetic magic system in Middle Earth: Adapting Hermetic Magic for Adventures in Middle-Earth

If you want a simple system to use for Middle Earth: Adapting Hermetic Magic for Adventures in Middle-Earth (Simple Version)

If you'd rather use the D&D 5e magic system in Middle Earth: Adapting D&D Magic for Adventures in Middle-Earth


Fantasy AGE

If you want to augment Fantasy AGE with Hermetic magic: Hermetic Magic for Fantasy AGE

If you want to add Hermetic magic to Fantasy AGE 2nd Edition: Hermetic Magic for Fantasy AGE 2nd Edition

The easier way to include Hermetic magic in Fantasy AGE 2nd Edition: Hermetic Magic for Fantasy AGE 2nd Edition (The Easy Way!)


Questions? Comments? Suggestions? E-mail Me!